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Coding

Game Makers (3rd–5th)

Monday · 7:30 PM – 8:30 PM

An activity your child loves that actually helps them grow. Here, they build small games that work and learn to try again.

Your child builds a game, finds what is not working, and fixes it.

3rd-5th 10 seats only Coach-led

They build.

Your child builds a small game with a score, a start, and a win or lose, such as a game that counts points and ends when the lives run out.

A coach notices.

Coaches name what your child just did well, in the moment: “That's teamwork. You made room for your partner's idea.” Classes are limited to 10 students.

Progress you can see.

Your child moves up with real project work and real character evidence. You get a simple email on what your child learned and how they're progressing.

It's okay if the game doesn't work the first time. Finding out why is part of building it.

Plays games all week, but never makes one?

Screens are not the problem. Empty screen time is: games other people made, while your child could be building one.

There are plenty of apps and free videos. What is hard to tell is which will lead to a finished game and a child who sticks with it.

Kids shouldn't have to choose between what they love and who they can become.

The plan

1

Start your membership.

2

Watch your child try, build, and test.

3

See skills and character grow, class after class.

  • No prior experience is needed, and your child does not bring equipment.
  • Parents may observe where operationally appropriate.
  • You get a simple email on what your child learned and how they're progressing.

What a class looks like

Your child does not bring equipment. Coaches give a starting point, so no one starts with a blank screen.

1

Plan and build

Break a project into parts, then build one part with a partner.

2

Predict and test

Say what will happen, such as where two things will meet, then run it and compare.

3

Find it and fix it

Work out why it did not behave, and fix it with a coach asking questions, not giving the answer.

4

Share and explain

Show the game, say how it works, and put your part together with your partner's.

What your child learns in Game Makers

Every skill is practiced and shown in class, not memorized.

Create and update a variable

Store a number, such as a score, and change it as the game runs.

Use data types and clear names

Tell numbers from words and text, and name things so others can read them.

Do math in a program

Use arithmetic with parentheses so the program works out the right answer.

Start actions on an event

Make something happen when there is a click, a key press, a sensor reading, or a message.

Make a decision with if/then

Choose what happens based on whether something is true.

Count and track with a counter or flag

Set it at the start, change it as the game goes, and reset it, such as for lives.

Use a random number

Pick a number in a range so the game is not the same every time.

Predict a collision and check it

Use coordinates to say where two things will meet, then test it.

Build one part of a shared project

Break a project into parts, build one, and pair-program with a partner, taking turns driving and navigating.

No memorized definitions, timed exams, or fixed quiz scores. Your child does not need to type fast. Kids who prefer to show, draw, or talk instead of write can do that.

What parents notice

Before

Plays games other people made. Waits to be told what to do next.

After

From a child who plays games, to a builder who makes one and works well with others.

Class details

Grades: 3rd-5th

Up to 10 students

Monday · 7:30 PM – 8:30 PM

Kansas City / Northland · Kansas City

Frequently asked questions

Making one is the point. Coaches give a starting point, and your child builds on it: a score, a start, and a win or lose.

Things stop working in every game. A coach asks questions and names what your child does next: “That's persistence. You kept working after it failed.”

Game Makers builds on skills from earlier classes. Talk with a coach and we will help you find the right starting point.

Another year of playing what others made, or a year of building games and building with others.

Start Your Membership